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You would be wise to upgrade before you start oil. Make sure you have a big supply of green circuits going into the main bus. Then just belt a feed for all four of these ingredients to make your blue science packs.ġ. Make separate global production areas for batteries, plastic, red circuits and filter inserters. * Do not try to make a self-contained blue science area. People like Katherine of Sky are so good at this they don't need to to, but you will becasue it will take you much longer to get your head around all this. * Start by building a sizable and expandable storage buffer tanks for heavy and light oil when you build your first basic oil plant. * Make sure to allocate a *lot* of space for your oil processing as this will help you keep things organized. * expect to take some time getting to grips with it but also expect the biters to take a much dimmer view of you activities as soon as oil comes on line, so set up some additional defences, such as more and beffed up turret nests before you start. Also take steps to give yourself breathing room so you can think stuff through - to which end I would recommend:
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Factorio oil how to#
Blue science is notoriously difficult to figure out, and working out how to pipe the various fluids around an advanced oil processing area without creating a hopeless mess of spaghetti that ends up mixing it all into one unusable gloop is another mind ♥♥♥♥.įor this reason the first time you go through the basic oil - blue science - advanced oil development you need to take it one step at a time and don't expect to get it right first time. However knowing this is what you need to do is one thing and actually doing it is quite another. much more batteries and plastic (whioch are vital) and most importantly your heavy and light oil will get used up too meaning production won't grind to a halt all the time.
Factorio oil crack#
So the best approach is to go straight into blue science production once you have batteries and plastic up so you can immediately research Advanced Oil Processing so you can crack heavy and light oil to gas and therefore make much. But this tech requires blue science to research, And to make blue science you need batteries and plastic which require basic oil processing to be already up and running. The solution to this is to get Advanced Oil Processing tech so you can crack heavy into light and light into gas. The most frequent problem encounered is that you need a lot of petroleum gas but not much heavy and light oil. If you cannot either store or use the products of your refinaries, they stop.
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İlk olarak Yssago tarafından gönderildi:What happens if I don't store all the byproducts.Īre they wasted or do the pump stop until I create some space for it? Oil is really simple, it's just really space-consuming because refineries and chemical plants and pipes take up a lot of space so you'll want to create a separate enclosure for them with the relevant support systems. Any leftovers (say, heavy oil that doesn't become lubricant) you can crack into gas which you can turn into solid fuel to replace coal as a better source of power for anything solid-fuel-powered. Storage tanks, again, optional.Įach product goes into a different chemical plant to create something useful. The refinery has 3 output pipes (Turn on the detail view with ALT), each one produces a different product. If you barrel them you need to decant them, but the end result is the same either way - you pump the crude into a refinery. Depending on how close/far they are from your productio center, you either barrel them up and ship them or pipe them into a storage tank. Refinery turns oil into 3 different resourcesĪnd chemical refineries craft things with liquids İlk olarak Tacomancer tarafından gönderildi:Pumpjack pumps oil into refinery
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